DraftStreet hired me in September of 2013 to lead their product design and marketing promotions. They had two working apps that were dated and out of sync. I recommended new methodologies such as a mobile first approach and restful services to build a gaming platform that synced data across all devices. We developed user flows and personas based on existing users, their feedback, and problem discovery. I designed a style guide, UI kit, worked hand in hand with the product and dev teams on the UX in weekly sprints for eight​ months to bring this vision to fruition. The teams hit all milestones as well as developed a working prototype before being acquired and joining DraftKings in the summer of 2014.

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